The Bio deck is the third deck and top level of the station. It is unlike the other two because its roof is glass and its floor is made of an organic material, "nanosoil", that can be terraformed.
The Karmarama work on this level as farmers as the bio deck can sustain the growing of Plants which can then be harvested for material crates. The Zedem Monks will create a Star Temple on this deck and administer to the Soul -weary once hired.
The bio deck is also a place of peace and recreation for Peeps . Pools of water can be created for peeps to swim in, hills for them to climb, and forests for them to walk though. Peeps will spend a certain period of time exploring an area before being effected by the climate of the area. Aside from a few exceptions with the Gem Slugs , peeps will always receive some bonus to fun by exploring.
The bio deck doesn't allow any buildings but Art and other furniture can be placed here from the Pattern buffer .
Terraforming [ ]
Bio deck terraforming tools (locked)
There are four adjustable setting on the bio deck: land height, water level, moisture and temperature.
These tools can be used to replicate the home environments of the various alien species. Each environment has two plant types associated with it, a tree and a shrub.
Terrain types [ ]
Races' preferred climate
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Cold and dry [ ]
The Grekka Targ homeworld environment. The plants that grow here are Frostarian snapper (shrub) and Pinecale (tree). They produce Alien Artifacts and Industrial Materials .
Races' opinion of cold and dry climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
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-
-100
-100
+3000
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Cold and medium [ ]
The Salt Hogs homeworld environment. The plants that grow here are Palabast (shrub) and Willonidia (tree). They produce Luxury Goods , Black Market Goods and Food Supplies .
Gem Slugs only increase in hunger when exploring in this climate.
Races' opinion of cold medium climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
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-
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-100
+3000
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-
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-100
+2000
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-
-100
-
-
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-100
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Cold and wet [ ]
The Greys homeworld environment. The plants that grow here are Iciqueue (shrub) and Ashvella (tree). They produce Medical Supplies and Industrial Materials .
Races' opinion of cold and wet climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
-
-
-100
-100
+3000
-
-
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-100
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-500
-
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-100
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-100
+1000
Moderate and dry [ ]
The Zedem Monks homeworld environment. The plants that grow here are Drickling (shrub) and Mopani (tree). They produce Food Supplies and Industrial Materials .
Races' opinion of moderate dry climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
-
-
-100
-100
+3000
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-
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-100
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-500
-
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-100
+1000
Moderate and medium [ ]
The Karmarama homeworld environment, the standard bio deck setting and liked to some extent by everybody. The plants that grow here are Lillith (shrub) and Elderbaran (tree). They produce Luxury Goods , Medical Supplies and Industrial Materials .
Most peeps will receive higher than usual boosts to fun by exploring in this climate.
Races' opinion of moderate dry climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4500
-
-
-100
-100
+3500
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-100
+3000
Moderate and wet [ ]
The Gem Slugs homeworld environment. The plants that grow here are Succulus (shrub) and Mangotana (tree). They produce Black Market Goods , Food Supplies and Industrial Materials .
Oddly, those who have no preference about this climate will only receive half the normal boost to fun by exploring here.
Races' opinion of moderate wet climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
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-
-100
-100
+3000
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-
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-100
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-500
-
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-100
+1000
Hot and dry [ ]
The Kasvagorian homeworld environment. The plants that grow here are Cactoidal (shrub) and Eucalymus (tree). They produce Industrial Materials , Food Supplies and Medical Supplies .
Races' opinion of hot and dry climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
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-100
+3000
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Hot and medium [ ]
The Turakken homeworld environment. The plants that grow here are Krans (shrub) and Amadinka (tree). They produce Black Market Goods , Food Supplies and Industrial Materials .
Gem Slugs receive no boost when exploring in this climate.
Races' opinion of hot medium climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
-
-
-100
-100
+3000
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-
-100
-100
+2000
-500
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-100
+1000
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-100
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Hot and wet [ ]
The Sirens homeworld environment. The plants that grow here are Bazack (shrub) and Ebonicle (tree). They produce Food Supplies and Luxury Goods .
Races' opinion of cold and wet climates
Cold
Moderate
Hot
Dry
Grekka Targs
Zedem monks
Gors
Medium
Salt hogs
Karmarama
Turrakken
Wet
Greys
Gem slugs
Sirens
Exploring Bio Deck
-
-
-100
-100
+4000
-
-
-100
-100
+3000
-500
-
-100
-100
+1000
-500
-250
-100
-100
+1000
Water [ ]
Water ignores the underlying environment and forms its own. It is liked by all races. The plants that grow here are Stickrush (shrub) in shallow water, Lilyenta (shrub) in moderate depth and Weedicle (shrub) in deep water. They produce Medical Supplies , Luxury Goods and Black Market Goods .
Note that it is possible for water to be too deep for Karmarama to plant.
Having a swim
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v · d · e Bio deck Features Workers